Message Board Snake Quest Level Sets Snake Quest Editor Download Snake Quest About Snake Quest Snake Quest Home Text Navigation is at the bottom of this page.  Welcome to SnakeQuest.com!
 
Site Map Help Support Snake Quest Snake Quest Screenshots Snake Quest News Contact the authors of SQ Text Navigation at bottom of page

Snake Quest Forum Index Snake Quest
Snake Quest Discussion Forum
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Help with splitting tiles

 
Post new topic   Reply to topic    Snake Quest Forum Index -> Help
View previous topic :: View next topic  
Author Message
Furby and the snake
Regular


Joined: 22 Mar 2003
Posts: 164

PostPosted: Sun Apr 20, 2003 12:56 pm    Post subject: Help with splitting tiles Reply with quote

Rolling Eyes Could sombody please help me with the tiles?
It will be for the final boss of the new level file, which I have not yet thought of objects to go in the game. However, for furby baby meanies, I decided to put 1x1 (in square units), so that's not a problem. And then, for the real furby meanie, I want him to be 25X25. So, 50 tiles are needed. How can I split him up?
Confused Besides, I see that some players have used tile splitting.
Twisted Evil Yes, that's true.
Sad And I really need to know how. This can come in handy for bosses.
_________________
Furby is not a snake, but he came to the world in 1997. He was just a Japanease furby, until he came to us in 1998.

There was a delay for 3 years in between 2002 and 2005, but now they're back!

Let these furbies be your friend forever.
Back to top
View user's profile Send private message
Snake
Regular


Joined: 12 Feb 2003
Posts: 321
Location: Charlotte, NC

PostPosted: Sun Apr 20, 2003 1:21 pm    Post subject: Reply with quote

Wel I don't know how to do that. Confused



?

Confused
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger
don_joe
Regular


Joined: 06 May 2002
Posts: 663

PostPosted: Sun Apr 20, 2003 1:43 pm    Post subject: Reply with quote

That's a lot of grunt work; sorry, I have similar work to do for my own projects. However, I can at least describe the process to you:

Take your big graphic. Open it in a image editor. Cut 12x12 (or whatever your favored resolutions' tile size is) pixel chunks out of it and paste them into individual SQ graphic lists. Then create individual objects referencing each of those graphics (it's probably quickest to create the object first and then from within it create the graphic list; that way you don't have to link them). Then place them by hand.

By the way, 25x25=625, not 50. Since the process of copying a tile out of a graphic and creating an object takes about 20 seconds (if you get really good at it, which you'll be by the end), expect the whole process to take about 4 hours.

Alternatively, try fitting the graphic into the background so you don't have to deal with that mess.
Back to top
View user's profile Send private message
DaFalcon
SQ Development Team
SQ Development Team


Joined: 18 Apr 2002
Posts: 1099
Location: CA

PostPosted: Sun Apr 20, 2003 3:05 pm    Post subject: Reply with quote

Snake Quest "Object Groups" were always intended to take some of this gruntwork out of the process, but they were a coding mess and weren't very reliable. If you take a peek in Dance Quest's PICTs with ResEdit (Specifically PICTs 180 and 182), you will see that I actually used an object group for the "MISTAKES" graphic... I then deleted the group and still had the objects in SQ Editor. I went in with ResEdit to enable the menus in a copy of SQ Editor. I don't think this hack still works though, sorry Sad
Back to top
View user's profile Send private message Visit poster's website
Furby and the snake
Regular


Joined: 22 Mar 2003
Posts: 164

PostPosted: Sun Apr 20, 2003 4:36 pm    Post subject: Reply with quote

79, 49
Smile Plus, how much is each tile suppose to be?
I am making it out of the total 79, 49 a 25, 25.
1X1=1
2X2=4
3X3=9
4X4=16
5X5=25
6X6=36
7X7=49
8X8=64
9X9=81
10X10=100
11X11=121
12X12=144
13X13=169
14X14=196
15X15=225
and so on to...
20X20=400
and so on to...
25X25=625

Shocked And don_joe is right!

The amount of tiles that a level contains is 3871.

Evil or Very Mad So... this graphic...
Check on how many tiles that is total, OK?



Neutral
_________________
Furby is not a snake, but he came to the world in 1997. He was just a Japanease furby, until he came to us in 1998.

There was a delay for 3 years in between 2002 and 2005, but now they're back!

Let these furbies be your friend forever.
Back to top
View user's profile Send private message
Furby and the snake
Regular


Joined: 22 Mar 2003
Posts: 164

PostPosted: Sun Apr 20, 2003 5:21 pm    Post subject: Reply with quote

Idea
Without splitting, how about I use them on background!
Razz Case closed.
_________________
Furby is not a snake, but he came to the world in 1997. He was just a Japanease furby, until he came to us in 1998.

There was a delay for 3 years in between 2002 and 2005, but now they're back!

Let these furbies be your friend forever.
Back to top
View user's profile Send private message
DaFalcon
SQ Development Team
SQ Development Team


Joined: 18 Apr 2002
Posts: 1099
Location: CA

PostPosted: Mon Apr 21, 2003 3:12 am    Post subject: Reply with quote

Furby and the snake wrote:
The amount of tiles that a level contains is 3871.

Check on how many tiles that is total, OK?


Actually, you forgot about 0,0 and that whole row and column, so the total tiles possible is an even 4,000. And that doesn't even include tiles on the mobile layer (mobile obejcts and floating objects) Smile

I think it is a good idea to just place the graphic on the background layer. It would be cool if you still managed to animate the furby though, by placing graphics right over the eyes somehow, for example.
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Snake Quest Forum Index -> Help All times are GMT - 2 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


General: Main Page | News | Contact Us | Support SQ | Message Board | Site Map
Snake Quest: About SQ | Level Editor | Screenshots | Download | Level Files
 
Powered by phpBB © 2001, 2005 phpBB Group