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What happened to all the level files?

 
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DABEE
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PostPosted: Sat Dec 10, 2005 8:36 am    Post subject: What happened to all the level files? Reply with quote

I was just wondering why there is only one level file. Is the staff just doing some sort of work on the site, or is this a problem with my computor (computer, cumputor, compator)?
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DaFalcon
SQ Development Team
SQ Development Team


Joined: 18 Apr 2002
Posts: 1099
Location: CA

PostPosted: Sun Dec 25, 2005 12:20 am    Post subject: Reply with quote

I hope everyone will upload their non -purposely retired level sets to fill this page back up with quality content.
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Snake
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Joined: 12 Feb 2003
Posts: 321
Location: Charlotte, NC

PostPosted: Sun Dec 25, 2005 3:50 pm    Post subject: Reply with quote

SA2 (New) Is One Of Them. I'll Try To Get Space 1 (New) And Space 2. Hopefully I Can Make Some New Ones To Help Out. I'm Having Trouble Thinking One Though. I'm Thinking Of A Mobile Maze Level Set (Kinda LIke That Asteroid One Of Don Joe's). It Would Be Hard But Plausible.
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Snake
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Joined: 12 Feb 2003
Posts: 321
Location: Charlotte, NC

PostPosted: Sun Dec 25, 2005 3:53 pm    Post subject: Reply with quote

SA2 (New) Is One Of Them. I'll Try To Get Space 1 (New) And Space 2. Hopefully I Can Make Some New Ones To Help Out. I'm Having Trouble Thinking One Though. I'm Thinking Of A Mobile Maze Level Set (Kinda LIke That Asteroid One Of Don Joe's). It Would Be Hard But Plausible. Btw. If You Played SA3 Alan, What Do You Think Of It? I Know The Fact It's Slow When Starting For All The High Quality Mp3's I Put In That.

Sorry For Double Posting. I Meant To Put More Into That Post After I Hit Submit So I Hit Stop.
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Furby and the snake
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Joined: 22 Mar 2003
Posts: 164

PostPosted: Tue Jan 03, 2006 8:41 pm    Post subject: Reply with quote

Believe it or not, I've abandoned the Snake Quest industry. However, I can return to this place and use varaibles, a thing that I have not done. I never develop custom graphics for snakes, however.

I know that there are number limitations. For example, all numbers cannot exceed 32767. I know that much about the numbering.

A game has never been fully developed due to graphical and design problems. I have suggestions for new features, like a pop-up window with text. It pauses the game until you close it. Also, something like <a> would display that varible's value.

The following game files were under development for other games...

Kung Fu Furby: The Game. I do not plan to make sprites myself. This is being developed via two games. I am using 2 different applications, both for OS X. The first one is TNT Basic, but the new file format, which removes the 16 MB limit, has a broken sound file section. The other is a Mac Resource file. The other one is made with SilverCreator 1.5 and 1.6.3a.

This game is outdated, though. Sorry...
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Furby is not a snake, but he came to the world in 1997. He was just a Japanease furby, until he came to us in 1998.

There was a delay for 3 years in between 2002 and 2005, but now they're back!

Let these furbies be your friend forever.
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Snake
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Joined: 12 Feb 2003
Posts: 321
Location: Charlotte, NC

PostPosted: Wed Jan 04, 2006 5:44 pm    Post subject: Reply with quote

FURBY! YOU'RE BACK!!! *Gives Furby A Big Hug* Very Happy Very Happy Very Happy
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Da Bee
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PostPosted: Fri Jan 06, 2006 11:38 am    Post subject: Reply with quote

Furbies are fuzzy and soft, and not snakes. Of course, couches arent snakes and niether are lamps. There are many things in this world that arent snakes…
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Furby and the snake
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Joined: 22 Mar 2003
Posts: 164

PostPosted: Sun Jan 08, 2006 3:43 pm    Post subject: Reply with quote

Hey, I am only here for certain reasons.
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Furby is not a snake, but he came to the world in 1997. He was just a Japanease furby, until he came to us in 1998.

There was a delay for 3 years in between 2002 and 2005, but now they're back!

Let these furbies be your friend forever.
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Snake
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Joined: 12 Feb 2003
Posts: 321
Location: Charlotte, NC

PostPosted: Mon Jan 09, 2006 4:40 pm    Post subject: Reply with quote

Aww. Come on. I missed you. Sad
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Bent
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Joined: 10 Feb 2004
Posts: 47

PostPosted: Thu Jan 12, 2006 2:16 am    Post subject: Reply with quote

Furby and the snake wrote:

I know that there are number limitations. For example, all numbers cannot exceed 32767. I know that much about the numbering.

Actually, the numbers go up to something like 2147483647 (plus or minus). It's just that the editor won't accept anthing larger than 32767.
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Bent
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Snake
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Joined: 12 Feb 2003
Posts: 321
Location: Charlotte, NC

PostPosted: Sat Jan 14, 2006 2:32 am    Post subject: Reply with quote

Wow. If you read the topic about skip variables actions, you might learn something too bent. Smile As well as other SQ level makers. I was trying to make a random item test level out of it. It wasn't all that good. But hey, it came very near my excpectations.
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Furby and the snake
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Joined: 22 Mar 2003
Posts: 164

PostPosted: Sat Jan 14, 2006 6:00 pm    Post subject: Reply with quote

You people missed me that much?

If I were to do something about this, I would suggest that I get myself a permanent name to upload files should I need to. Or... I can host my files on my own website! I'm abandoning the Levels/Data section for uploading due to severe, severe constraints on name over here!!!

Until then, this is my website.
_________________
Furby is not a snake, but he came to the world in 1997. He was just a Japanease furby, until he came to us in 1998.

There was a delay for 3 years in between 2002 and 2005, but now they're back!

Let these furbies be your friend forever.
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